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abagames::util::sdl::Sound::Sound Class Reference

List of all members.


Detailed Description

BGM/SE.

Definition at line 16 of file Sound.d.


Public Member Functions

void free ()
void haltChunk ()
void loadChunk (char[] name, int ch)
void loadSound (char[] name)
void playChunk ()
void playMusic ()

Static Public Member Functions

static void close ()
static void fadeMusic ()
static void init ()
static void stopMusic ()

Static Public Attributes

static char[] chunksDir = "sounds/"
static int fadeOutSpeed = 1280
static bool noSound = false
static char[] soundsDir = "sounds/"

Protected Attributes

Mix_Chunk * chunk
int chunkChannel
Mix_Music * music

The documentation for this class was generated from the following file:

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