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abagames::util::sdl::Input::Input Class Reference

List of all members.


Detailed Description

Joystick and keyboard input.

Definition at line 15 of file Input.d.


Public Member Functions

int getButtonState ()
int getPadState ()
void handleEvent (SDL_Event *event)
void openJoystick ()

Public Attributes

bool buttonReversed = false
Uint8 * keys

Static Public Attributes

static const int PAD_BUTTON1 = 16
static const int PAD_BUTTON2 = 32
static const int PAD_DOWN = 2
static const int PAD_LEFT = 4
static const int PAD_RIGHT = 8
static const int PAD_UP = 1

Private Attributes

const int JOYSTICK_AXIS = 16384
SDL_Joystick * stick = null

The documentation for this class was generated from the following file:

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